Video game art is a form of computer art that takes the video game as its medium: artists modify existing games, intervene inside online play, build art games from scratch, or borrow game engines for animation and installation. The practice took off in the 1990s as consoles and the web spread, and its best-known landmark arrived when Cory Arcangel stripped a Super Mario Bros. cartridge down to drifting clouds for Super Mario Clouds (2002). Other strands include machinima - animation rendered inside game engines - in-game performance such as anti-war graffiti in first-person shooters, and politically charged art games like Paolo Pedercini's. The field sits deliberately between the gallery and the games industry, asking what games can say when freed from entertainment's demands.
The Tribuna of the Uffizi (Zoffany)Public domain (credit: Johann Zoffany) · source
Defining characteristics
Existing commercial games modified, stripped down or re-skinned as the artwork